当前位置: 首页 > news >正文

前端个人网站模板wordpress手机轻主题

前端个人网站模板,wordpress手机轻主题,国际空间站,如何做别人的网站【UnLua】在 Lua 中定义 UE 反射类型 用法 启动编辑器时遍历 Defines 目录下 lua 脚本来加载 UE 反射类型#xff08;开个临时的 Lua VM 即可#xff09;直接像 -- define a uenum in lua UEnum.EEnumGuestSomethingElse {Value1 1;Value2 2; }-- use it like a native …【UnLua】在 Lua 中定义 UE 反射类型 用法 启动编辑器时遍历 Defines 目录下 lua 脚本来加载 UE 反射类型开个临时的 Lua VM 即可直接像 -- define a uenum in lua UEnum.EEnumGuestSomethingElse {Value1 1;Value2 2; }-- use it like a native uenum UnLua.Log(UE.EEnumGuestSomethingElse.Value2)UClass { Config Game }. MoviePipelineExampleRuntimeExecutor(UE.MoviePipelinePythonHostExecutor, UE.IXXXInteface) {activeMoviePipeline UE.UProperty {};exampleArray UE.TArray(str);exampleDict UE.TMap(str, bool);on_map_load UE.UFunction {override true;params { };} }UStruct { BlueprintType true }. FAnimCurveCreationData(UE.FMovementSettings_Stance) {FrameNumber UProperty(UE.int32) { DisplayName Frame Number };CurveValue UProperty(UE.float);exampleArray UProperty(UE.TArray, );exampleDict UProperty(UE.TMap, , false); }UEnum C UENUM(BlueprintType) enum class ETest : uint8 {Walking,Running,Sprinting,ALS_MAX UMETA(DisplayNameALS MAX) };Test.generated.h #include UObject/ObjectMacros.h #include UObject/ScriptMacros.h#define FOREACH_ENUM_ETEST(op) \op(ETest::Walking) \op(ETest::Running) \op(ETest::Sprinting) \op(ETest::ALS_MAX)enum class ETest : uint8; template struct TIsUEnumClassETest { enum { Value true }; }; template LYRAGAME_API UEnum* StaticEnumETest();Test.gen.cpp 生成代码入口 FNativeClassHeaderGenerator::ExportGeneratedEnumInitCode构造 UEnum 入口 UECodeGen_Private::ConstructUEnum构造时机static 注册所以 C 启动时 void EmptyLinkFunctionForGeneratedCodeTest() {} // Cross Module ReferencesLYRAGAME_API UEnum* Z_Construct_UEnum_LyraGame_ETest();UPackage* Z_Construct_UPackage__Script_LyraGame(); // End Cross Module Referencesstatic FEnumRegistrationInfo Z_Registration_Info_UEnum_ETest;static UEnum* ETest_StaticEnum(){if (!Z_Registration_Info_UEnum_ETest.OuterSingleton){Z_Registration_Info_UEnum_ETest.OuterSingleton GetStaticEnum(Z_Construct_UEnum_LyraGame_ETest, Z_Construct_UPackage__Script_LyraGame(), TEXT(ETest));}return Z_Registration_Info_UEnum_ETest.OuterSingleton;}template LYRAGAME_API UEnum* StaticEnumETest(){return ETest_StaticEnum();}struct Z_Construct_UEnum_LyraGame_ETest_Statics{static const UECodeGen_Private::FEnumeratorParam Enumerators[]; #if WITH_METADATAstatic const UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[]; #endifstatic const UECodeGen_Private::FEnumParams EnumParams;};const UECodeGen_Private::FEnumeratorParam Z_Construct_UEnum_LyraGame_ETest_Statics::Enumerators[] {{ ETest::Walking, (int64)ETest::Walking },{ ETest::Running, (int64)ETest::Running },{ ETest::Sprinting, (int64)ETest::Sprinting },{ ETest::ALS_MAX, (int64)ETest::ALS_MAX },}; #if WITH_METADATAconst UECodeGen_Private::FMetaDataPairParam Z_Construct_UEnum_LyraGame_ETest_Statics::Enum_MetaDataParams[] {{ ALS_MAX.DisplayName, ALS MAX },{ ALS_MAX.Name, ETest::ALS_MAX },{ BlueprintType, true },{ ModuleRelativePath, Common/Defines/Test.h },{ Running.Name, ETest::Running },{ Sprinting.Name, ETest::Sprinting },{ Walking.Name, ETest::Walking },}; #endifconst UECodeGen_Private::FEnumParams Z_Construct_UEnum_LyraGame_ETest_Statics::EnumParams {(UObject*(*)())Z_Construct_UPackage__Script_LyraGame,nullptr,ETest,ETest,Z_Construct_UEnum_LyraGame_ETest_Statics::Enumerators,UE_ARRAY_COUNT(Z_Construct_UEnum_LyraGame_ETest_Statics::Enumerators),RF_Public|RF_Transient|RF_MarkAsNative,EEnumFlags::None,(uint8)UEnum::ECppForm::EnumClass,METADATA_PARAMS(Z_Construct_UEnum_LyraGame_ETest_Statics::Enum_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UEnum_LyraGame_ETest_Statics::Enum_MetaDataParams))};UEnum* Z_Construct_UEnum_LyraGame_ETest(){if (!Z_Registration_Info_UEnum_ETest.InnerSingleton){UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_ETest.InnerSingleton, Z_Construct_UEnum_LyraGame_ETest_Statics::EnumParams);}return Z_Registration_Info_UEnum_ETest.InnerSingleton;}struct Z_CompiledInDeferFile_FID_Lyra_Source_LyraGame_Common_Defines_Test_h_Statics{static const FEnumRegisterCompiledInInfo EnumInfo[];};const FEnumRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Lyra_Source_LyraGame_Common_Defines_Test_h_Statics::EnumInfo[] {{ ETest_StaticEnum, TEXT(ETest), Z_Registration_Info_UEnum_ETest, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 2142314138U) },};static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Lyra_Source_LyraGame_Common_Defines_Test_h_3878057739(TEXT(/Script/LyraGame),nullptr, 0,nullptr, 0,Z_CompiledInDeferFile_FID_Lyra_Source_LyraGame_Common_Defines_Test_h_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Lyra_Source_LyraGame_Common_Defines_Test_h_Statics::EnumInfo));Python 创建入口 FPythonGeneratedEnumBuilder::RegisterDescriptors创建时机 uenum - GenerateEnum unreal.uenum() class PyTestColor(unreal.EnumBase):RED unreal.uvalue(1, meta{DisplayName: Red (255, 0, 0)})GREEN unreal.uvalue(2)BLUE unreal.uvalue(3)UStruct C USTRUCT(BlueprintType) struct FMovementSettings_Stance {GENERATED_BODY() public:UPROPERTY(BlueprintReadWrite, EditAnywhere, meta(DisplayNameStanding))FMovementSettings Standing {};UPROPERTY(BlueprintReadWrite, EditAnywhere, meta(DisplayNameCrouching))FMovementSettings Crouching {}; };USTRUCT(BlueprintType) struct FAnimCurveCreationData : FMovementSettings_Stance {GENERATED_BODY() public:UPROPERTY(BlueprintReadWrite, EditAnywhere, meta(DisplayNameFrame Number))int32 FrameNumber {};UPROPERTY(BlueprintReadWrite, EditAnywhere, meta(DisplayNameCurve Value))float CurveValue {}; };void ConstructUScriptStruct(UScriptStruct* OutStruct, const FStructParams Params) {UObject* (*OuterFunc)() Params.OuterFunc;UScriptStruct* (*SuperFunc)() Params.SuperFunc;UScriptStruct::ICppStructOps* (*StructOpsFunc)() (UScriptStruct::ICppStructOps* (*)())Params.StructOpsFunc;UObject* Outer OuterFunc ? OuterFunc() : nullptr;UScriptStruct* Super SuperFunc ? SuperFunc() : nullptr;UScriptStruct::ICppStructOps* StructOps StructOpsFunc ? StructOpsFunc() : nullptr;if (OutStruct){return;}UScriptStruct* NewStruct new(EC_InternalUseOnlyConstructor, Outer, UTF8_TO_TCHAR(Params.NameUTF8), Params.ObjectFlags) UScriptStruct(FObjectInitializer(), Super, StructOps, (EStructFlags)Params.StructFlags, Params.SizeOf, Params.AlignOf);OutStruct NewStruct;ConstructFProperties(NewStruct, Params.PropertyArray, Params.NumProperties);NewStruct-StaticLink();#if WITH_METADATAAddMetaData(NewStruct, Params.MetaDataArray, Params.NumMetaData); #endif }Python class MoviePipelineExampleRuntimeExecutor(unreal.MoviePipelinePythonHostExecutor):# Declare the properties of the class here. You can use basic# Python types (int, str, bool) as well as unreal properties.# You can use Arrays and Maps (Dictionaries) as wellactiveMoviePipeline unreal.uproperty(unreal.MoviePipeline)exampleArray unreal.Array(str) # An array of stringsexampleDict unreal.Map(str, bool) # A dictionary of strings to bools.# Constructor that gets called when created either via C or Python# Note that this is different than the standard __init__ function of Pythondef _post_init(self):# Assign default values to properties in the constructorself.activeMoviePipeline Noneself.exampleArray.append(Example String)self.exampleDict[ExampleKey] TrueUClass
http://www.yutouwan.com/news/77426/

相关文章:

  • 泉州建设网站公司哪家好新平台推广
  • 黑龙江省建设集团有限公司网站台州网页设计与制作
  • 遂宁微章建设举报网站长沙长沙网站建设
  • 杭州网站设计公司哪家好网页设计师工作职责
  • 桂平逗乐游戏招聘网站开发wordpress怎么设置中文
  • 网站图片怎样做seo优化重庆旅游网站建设公司
  • 北京网站手机站建设公司电话号码电子商务网站建设与实践考试
  • 常用的软件下载网站wordpress 宣布停止
  • you物公馆网站建设中国市场营销网
  • 常州网站设计平台地推app接任务平台
  • 放在主机上的网站程序如何建压缩包然后直接下载专业的开发网站建设
  • 87网站一起做网站建设运营岗位职责
  • 帝国cms手机网站制作茂港网站开发公司
  • 南江县规划和建设局网站wordpress看大图
  • 乡镇做电器网站能不能营运网页 网站 站点的区别
  • 网站建设之织梦后台熊掌号主页广州网站建设推广方法
  • 网站建设课程设计文献综述wordpress改后台地址
  • 深圳网站设计首选刻一级a做爰片免费观看 安全网站
  • 网站换域名seo朋友圈广告怎么投放
  • 重庆门户网站建设百度seo综合查询
  • 沧县做网站价格怎么做像表白墙的网站
  • 在酒吧里做那个视频网站济南房产网签查询
  • 推进网站 集约化建设搜索引擎推广
  • 女人做一级a网站免费怎么制作简易网页
  • 汕头做网站怀集网站建设
  • 免费的行情网站app中国站长素材网
  • 网站种类有哪些网站做淘客 还可以吗
  • 微网站建设讯息linux wordpress 权限设置
  • 沈阳网站设计开发网站开发排名
  • 免费网站用官微建站西安网站建设网络公司熊掌号